fantasy book reviews science fiction book reviewsYA science fiction book reviews Orson Scott Card Ender's GameXenocide by Orson Scott Card

Xenocide is the third book in Orson Scott Card’s award-winning ENDER WIGGEN saga. In the first book, Ender’s Game, the child Ender Wiggen was trained to wipe out the alien “buggers” who were planning to destroy the earth. The second novel, Speaker for the Dead, takes place years later when Ender visits the planet Lusitania where Xenologists are studying two non-human species: the pequininos, who have an unusual life cycle, and the descolada virus, which is fatal for humans but necessary to the pequininos. In addition, Ender has brought the buggers’ hive queen to Lusitania so she can rebuild her species. When the human Starways Congress finds out what’s happening on Lustinania, it sends its fleets to blow up the planet. Speaker for the Dead ends with Ender’s sister Valentine, who writes propaganda under the name Demosthenes, traveling to Lusitania to support her brother. Both Ender’s Game and Speaker for the Dead won both the Hugo and Nebula Awards. Ender’s Game is being made into a movie for release in spring 2013.

As Xenocide opens, Valentine is arriving on Lusitania after traveling for many years to get there. So far, her propaganda hasn’t worked and the fleet is still on its way to destroy the planet. So Jane, a Neuromanceresque artificial intelligence who lives in the connected computers all over the universe, cuts off the fleet’s communications so they can’t get the final “destroy” command from Congress. When Congress can’t figure out what happened to its fleet, a young Chinese girl on the planet Path is asked to use her superior intellect to solve the mystery.

fantasy book reviews science fiction book reviewsMeanwhile, on Lusitania, Ender’s family is desperately trying to find a way to recode the descolada virus’s DNA so it will do what it needs to do for the pequininos without killing humans. If they can prove that it’s no longer harmful to humans — and get in contact with the fleet before it acts — they can stop the destruction of the planet. If they can’t, not only will the humans on Lusitania be killed, but two species, the pequininos and the buggers, will be completely wiped out. And make that three if you want to count the descolada as a species — the more they study it, the more they think it may be sentient. There’s a lot to get done before the fleet arrives…

Like its predecessors, Xenocide is an intense, emotional, and thought-provoking novel. Most of the text doesn’t actually deal with the action that the plot implies (e.g., the nearing of the fleet, the tests on the virus’s DNA, etc.) but it mostly revolves around all of the ethical and psychological issues that arise, and there are a lot of them. I can’t tell you about some of the most interesting ones because it would give away plot twists, but in generalities I can say that Xenocide had me thinking about the genetics of obsessive compulsive disorder (OCD), the relationship between compulsive behavior and religiosity, the nature of fatherhood, God, the big bang, the possibility of traveling faster than the speed of light, time-travel paradoxes, guilt and forgiveness, sentience, language, artificial intelligence, loyalty, and death.

The subject matter in Xenocide is pretty heavy, but Card accompanies this with lots of psychological drama, too. Almost every conversation is emotionally intense. The characters are constantly challenging each other’s beliefs, psychoanalyzing each other, and attributing motives to each other. They often go back and forth — analyzing, interpreting, questioning, denying. I found this to be emotionally draining and it increased the page count beyond what I thought was necessary. In fact, Card explains in his author’s note that eventually Xenocide got too long and the story had to be continued in the next novel, Children of the Mind. From what I’ve heard (not having read it yet), Children of the Mind rehashes much of the plot of Xenocide. I would have preferred for most of the overwrought dialogue to be written out of Xenocide so the story could be told in one volume as originally planned.

But that’s my only real complaint about Xenocide. I think some readers will find the ending too bizarre, but I’m feeling mostly generous toward the novel. Other than the overdose of drama, Xenocide is a well-crafted and thought-provoking story. It works beautifully with its award-winning predecessors and, though it’s more than 20 years old, its science and technology feel surprisingly current.

Ender Wiggin — (1985-2012) Publisher: In order to develop a secure defense against a hostile alien race’s next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew “Ender” Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn’t make the cut — young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender’s skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers, Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender’s two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If the world survives, that is. Winner of the Hugo and Nebula Awards.

Orson Scott Card 1. Ender's Game 2. Speaker for the Dead 3. Xenocide 4. Children of the Mind 5. A War of Gifts 6. Ender in ExileOrson Scott Card 1. Ender's Game 2. Speaker for the Dead 3. Xenocide 4. Children of the Mind 5. A War of Gifts 6. Ender in ExileOrson Scott Card 1. Ender's Game 2. Speaker for the Dead 3. Xenocide 4. Children of the Mind 5. A War of Gifts 6. Ender in ExileOrson Scott Card 1. Ender's Game 2. Speaker for the Dead 3. Xenocide 4. Children of the Mind 5. A War of Gifts 6. Ender in ExileOrson Scott Card 1. Ender's Game 2. Speaker for the Dead 3. Xenocide 4. Children of the Mind 5. A War of Gifts 6. Ender in ExileOrson Scott Card 1. Ender's Game 2. Speaker for the Dead 3. Xenocide 4. Children of the Mind 5. A War of Gifts 6. Ender in Exile1. Ender's Shadow 2. Shadow of the Hegemon 3. Shadow Puppets 4. Shadow of the Giant 5. Shadows in Flight 1. Ender's Shadow 2. Shadow of the Hegemon 3. Shadow Puppets 4. Shadow of the Giant 5. Shadows in Flight 1. Ender's Shadow 2. Shadow of the Hegemon 3. Shadow Puppets 4. Shadow of the Giant 5. Shadows in Flight 1. Ender's Shadow 2. Shadow of the Hegemon 3. Shadow Puppets 4. Shadow of the Giant 5. Shadows in Flight 1. Ender's Shadow 2. Shadow of the Hegemon 3. Shadow Puppets 4. Shadow of the Giant 5. Shadows in Flight

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  • Kat Hooper

    KAT HOOPER, who started this site in June 2007, earned a Ph.D. in neuroscience and psychology at Indiana University (Bloomington) and now teaches and conducts brain research at the University of North Florida. When she reads fiction, she wants to encounter new ideas and lots of imagination. She wants to view the world in a different way. She wants to have her mind blown. She loves beautiful language and has no patience for dull prose, vapid romance, or cheesy dialogue. She prefers complex characterization, intriguing plots, and plenty of action. Favorite authors are Jack Vance, Robin Hobb, Kage Baker, William Gibson, Gene Wolfe, Richard Matheson, and C.S. Lewis.

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