
Fablehaven by Brandon Mull
Kendra and Seth have to spend 17 days with their grandparents who they barely know while their parents go on a trip. Dropped off at the huge isolated estate deep in the forest, the kids have no idea what to expect. Little did they think they would discover that their grandparents are the caretakers of a nature preserve for magical creatures of all sizes, shapes and inclinations. But now it seems that Grandma has mysteriously gone missing, and that is just the beginning of the problems the children will have to face.
Fablehaven (2006) has a great central concept — what happens when you put all the magical creatures from all over the world in a confined space, and have humans try to keep them secret from the world? This is a great idea, but it needed a better writer. The prose is serviceable, but doesn’t inspire any emotional reaction. The characters are flat and one-dimensio... Read More