The Game of Sunken Places by M.T. Anderson
The Game of Sunken Places has at its core several relatively humdrum concepts: a board game that plays for real, a hidden kingdom, two friends (one timid, one outgoing), a race to save the (or a) world. This isn’t so bad since so much fantasy works with the same basic materials. The question is whether the author transcends the familiar and here the answer tends to be no.
The story follows a pair of thirteen-year-old friends, Gregory and Brian,
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Hi Grace, I'm the director of the behavioral neuroscience program at the University of North Florida, so I teach and…
thanks for the review-- liked your distinction between how younger and older readers might respond, what they might react differently…
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you are doing well. keep in up.