Hades’ Daughter by Sara Douglass
I got annoyed with Hades’ Daughter the first time I tried to read it, and didn’t finish it. Mostly I was irritated with the three main characters, all of whom are less than sympathetic. Cornelia is childish and weepy and naive — though she does have the excuse of being fifteen, and of constantly having to make major life decisions even though the people around her are manipulating and deceiving her. Brutus doesn’t have the excuse of being a teenager — he’s a brute and a wife-beater and a rapist and a cad, and it never seems to occur to him that perhaps Cornelia would act out less if he either treated her with respect or let her go. Genvissa is a one-dimensional stock femme fatale. Between the three of them, they manage to all treat each other like dirt and make me want to throw things at them.
Yet I found myself, months later, still drawn to the story. So I read it again. This time, I finished the book, enthralled with the story of the Minotaur and his evil designs, and of these three flawed and very human people trying to oppose him and getting tangled up in their personal agendas along the way. What’s more, Cornelia develops and grows as a character during the course of the book. Genvissa doesn’t change much, and Brutus actually becomes more of a jerk, but the series continues into the characters’ later incarnations, and perhaps the characters will grow in their future lives.
For now, though, consider me sucked in anyway. It is with anticipation that I’ve just begun reading the second book, Gods’ Concubine.
The Troy Game — (2002-2006) Historical Fantasy. Publisher: Ancient Greece is a place where mortals are the playthings of the gods-but at the core of each mortal city-state is a Labyrinth, where the mortals can shape the heavens to their own design. When Theseus comes away from the Labyrinth with the prize of freedom and his beloved Ariadne, the Mistress of the Labyrinth, his future seems assured. But she bears him only a daughter-and when he casts her aside for this, the world seems to change. From that day forward, the Labyrinths decay, and power fades from the city-states. A hundred years pass, Troy falls, the Trojans scatter. Then Brutus, the warrior-king of Troy, receives a vision of distant shores where he can rebuild the ancient kingdom. He will move heaven and earth to reach his destiny. But in the mists is a woman of power, a descendent of Ariadne, who has her own reasons for luring Brutus to this lush land. Her heart is filled with a generations-old hatred, and her vengeance on him will not be thwarted. If Brutus makes the journey successfully, it will be the next step in the Game of the Labyrinth, and the beginning of a complicated contest of wills that will last for centuries…
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