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Kimberly Unger

Kimberly created her first videogame back when the 80-column card was the new hot thing. This turned a literary love of science fiction into a full blown obsession with the intersection of technology and humanity.

Today she spends a lot of time in VR, lectures on the intersection of art and code for UCSC’s master’s degree program and writes science fiction about how all these app-driven superpowers are going to change the human race. You can find her on Twitter at @Ing3nu or on her blog at www.ungerink.com.

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The Extractionist: Enjoyable, left me wanting more

The Extractionist by Kimberly Unger

With The Extractionist, Kimberly Unger presents a pretty typical futuristic-internet-cybersetting-with-a-name background (in this case the cyberverse is called “the Swim”), but enhances the familiar setting with an original spin — a class of workers called Extractionists whose job it is to rescue people who get “stuck” in the Swim by reconnecting their Swim persona and their real-world body.

I loved the idea, and mostly loved its embodiment in Eliza McKay, the book’s protagonist, but felt the story could have been executed better.

McKay’s job is actually a fall-back position she takes on after she was banned from the high-level nanotech research she really wants to do (the reason for her being “burned” is gradually revealed).

Extracting is part engineering / tech know-how and part art, and McKay is good at both aspects, he... Read More