1983.10


Games Wizards Play: A lesser novel in the series but moves things along

Games Wizards Play by Diane Duane

Games Wizards Play is the tenth book in Diane Duane’s YOUNG WIZARDS series, and while a reader could struggle through it as a standalone, I’d say it’s definitely best read in the series, as there are many references to past events, a host of characters big and small and lots of terminology that will resonate more fully to fans of the series. As far as where it stands in that series (which I highly recommend, BTW), I’d say it’s one of the weaker books, though it does advance our main characters’ lives — both their wizardly ones and their personal ones — and set us up for future adventures.

The focus of the 600-plus page book is “The Invitational,” a sort of science fair for young wizards who get mentored as they create, then present, original spell w... Read More

Dzur: In which Vlad Taltos eats a lot

Dzur by Steven Brust

In Dzur, the tenth book in Steven Brust’s VLAD TALTOS series, Vlad is finally back in the city of Adrilankha. I suspect that most fans will be thrilled to return to that decadent cosmopolitan city; it’s just so much more interesting than watching Vlad roam around the countryside. Fittingly, each of the chapters in Dzur is named for one of the items Vlad is served at his favorite restaurant during a gourmet meal that runs parallel to the main plot of Dzur. (Vlad, an assassin by trade, is quite the foodie and, while he dines, he often points out the analogies between preparing a gourmet dinner and preparing to make a hit.)

So, he’s back in Adrilankha eating with a new Dzurlord in his favorite restaurant and telling us what happened just after the events of the last book, Issola (which yo... Read More

Moving Pictures: One of the most pleasant stops on the Discworld tour

Moving Pictures by Terry Pratchett

Citizen Kane is considered by many connoisseurs to be the greatest film of all time. Channeling the idea of empire through the life of a mysterious magnate, it is a drama telling the bittersweet story of the glory days of wealth, the inevitable fall, and how its biggest dreams are left unfulfilled. Half a century later, with numerous new forms of media having been adopted into mainstream culture, comes Terry Pratchett. Practically creating a new form of media of his own, he decided to overlay Hollywood onto the template of Citizen Kane. The weight of elephants behind it, 1990’s Moving Pictures is the same bittersweet result.

Capturing the magic and innocence of the burgeoning film industry in Ankh-Morpork, at the outset of Moving Pictures the Guild of Alchemists discover the secret to capturing pictures on film. Studio... Read More