
Games Wizards Play by Diane Duane
Games Wizards Play is the tenth book in Diane Duane’s YOUNG WIZARDS series, and while a reader could struggle through it as a standalone, I’d say it’s definitely best read in the series, as there are many references to past events, a host of characters big and small and lots of terminology that will resonate more fully to fans of the series. As far as where it stands in that series (which I highly recommend, BTW), I’d say it’s one of the weaker books, though it does advance our main characters’ lives — both their wizardly ones and their personal ones — and set us up for future adventures.
The focus of the 600-plus page book is “The Invitational,” a sort of science fair for young wizards who get mentored as they create, then present, original spell w... Read More