Strange Exit by Parker Peevyhouse
Decades after the Earth was destroyed by nuclear war and its aftermath, a group of teens aboard an orbiting spaceship meant as a refuge are stuck in a VR stasis while their ship falls apart around them. Only if all them “wake up” and exit the VR simulation will the ship allow them to leave. One girl, 17-year-old Lake, has made it her mission to return again and again into the sim, despite the danger of getting stuck in there, to wake those still “living” there. She’s joined by her younger sister Willow in the form of a sim “figment” (her sister is lost in real life) and a young boy, Taren, whom she recently awakened, as they race against time to save the teens and the ship.
Such is the premise of Parker Peevyhouse’s 2020 YA novel Strange Exit. The premise is intriguing and certainly offers some rich potential for tension and drama, but unfortunately, despite a few solid elements, the book falls well short of its possibilities.
The best aspect is Peevyhouse’s portrayal of Lake’s grief over her sister, who was supposed to be able to join her on the ship but seemingly didn’t make it, though Lake hopes beyond hope she’s wrong about that. That grief, combined with the desperation to know for sure, is palpable and moving throughout. Sadly, that’s pretty much as far as Peevyhouse takes Lake’s characterization. Beyond her love for Willow, her quest to find her, and her drive to wake the sleepers, we don’t really know much else about her or see other facets. The other characters are even less fleshed out. Taren and another boy in the sim — Ransom — are blank slates with little to no personality, Willow is not much better, and the other teens nearly non-existent.
As for plot, I won’t say much to avoid spoilers, save to say a big twist is pretty easy to call from the very beginning or at least partway through, though to be fair to Peevyhouse, it’s likely that’s less true for YA readers who may have less experience with stories. Other problems include that several aspects (actions, explication, etc.) don’t seem to hang together, though again I’ll avoid details. And while Peevyhouse does a nice job early on shifting between sim and ship, things get more muddy as it progresses and settings pretty thin.
The ship failing does add a nice ticking clock urgency, but the flatness of the characters and the muddiness of Strange Exit’s plot negates both that urgency and the emotionality of Lake’s grief, leaving the end result unsatisfying.
This book made no sense to me at all. I was hoping for some explanations at the end but it…
Oh, Marion, you say "but dark" as if it were a bad thing! 😂
Hammer Studios is... reborn? I only ever read the "Kane" stories, which I found good but dark. It's a little…
Oh...and the men used the name "The Great Northern Expedition" to throw people off as to their actual destination, even…
Oh, it IS, Marion! It is!