Strange Exit by Parker Peevyhouse
Decades after the Earth was destroyed by nuclear war and its aftermath, a group of teens aboard an orbiting spaceship meant as a refuge are stuck in a VR stasis while their ship falls apart around them. Only if all them “wake up” and exit the VR simulation will the ship allow them to leave. One girl, 17-year-old Lake, has made it her mission to return again and again into the sim, despite the danger of getting stuck in there, to wake those still “living” there. She’s joined by her younger sister Willow in the form of a sim “figment” (her sister is lost in real life) and a young boy,
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It's hardly a private conversation, Becky. You're welcome to add your 2 cents anytime!
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